The game aims towards a Comedy game, the feeling this game aims to be will be based on absurdity, so every aspect of the game should respect that, absurdity of any kind will be welcome. The player should feel like an action game, but while playing a puzzle, when he throws things or grab things this should be dynamic enough for the player to feel like killing an enemy, everything that break or when you throw things should respect a feedback to make it as enjoyable as possible to interact with objects. Physics play a big role in how the player will feel the game, while being the main mechanic it should not be frustrating to grab and throw objects.

The player’s interface will include, timer or oxygen timer and a dialogue box when talking through radio.

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