Genre: Puzzle
The game is composed of chapters each chapter having 10 levels, the amount of chapters is not defined yet
Chapter 1 - Rufus will be going through a series of burning builds and save these people using the new technology
The grab mechanic is the main component to solving puzzles, with it the player is able to interact with a lot of things that may or not be useful, to grab the player press a button the hand of the character moves forwards and the grab starts.
The player by himself is not capable of breaking the windows
The player will be met with Boxes that can be moved to create a path or to break windows
The player has to save everyone to win the level
It would be cool if the player could get something by wiping all of the fire from the building, maybe an extra.
Some levels require you to be fast(could implement a timer or a mechanic that making advance the puzzle impossible in the second case it should only be visual to not stress the player in a impossible situation)
The camera is moved along with the player(but the player has no control over it’s rotation) and all levels should be designed with it in mind, use the New York apartment concept make some linear levels that the player is able to see the level from one angle.
DV’s:
Play as Rufus saving people by throwing them out of the building!
Play as the most reckless firefighter in town and break through anything to save people!