Story:
Our story begins when a new technology to prevent deaths from falling is created and now every building has it built, the firefighter Rufus Wildfire one of the most prestigious firefighter is now part of special operations going into hard missions where escape would be near impossible and save people by throwing them from out of the building as well as taking out fires in his way.
The story could go as follow:
The story begins with a mission to save someone, something is going to happen and the civilian and him is going to fall from a high place, both will survive but with serious injuries, time passes(new technology anti fall is invented) and right when you are leaving the hospital you’ll be met with a guy inviting you to join the Special Forces of the Firefighters, you’ll be joining them and then you’ll start by recovering so doing simple missions and going up in difficulties, the story reaches a climax when you’ll be met with a difficult decision/situation as things doesn’t go as planned, you retire and starts wasting your time with useless things and eventually a fire will happen nearby, you won’t have any equipment and you’ll go there, when you reach the place an explosion happens a civilian is thrown out of a window but after that you hear that the firefighter’s name and it is one of your friends from the special operations unit is stuck after the explosion, you’ll go inside going up floor by floor to save him when reaching the place you’ll see him but the ceiling is nearly crashing, so you’ll run towards him and as soon as you caught him and is going towards the broken window the ceiling falls (here the camera could be looking at the debris falling and you would not see the player), but you’ll be able to leave in the last second with your friend together, both of you’ll fall from the building and leave unharmed, the game will end with the player coming into acceptance with him being incapable of saving his friend and his childhood’s friend and that he is able to save people because of the experiences he had.
Flow:
Crazy Firefighter is a Puzzle Game where Rufus Wildfire has to traverse through obstacles to save people by throwing them out of the building, the following image is how the camera is setup
Rufus arrives at the fire scene, where he is met with debris and fire hazards, he has to traverse through this obstacles using the scenery around him to be able to make a path towards the people whose need savings to then throw them out of the window and thus saving their lives, depending on how the fire spread he may need to extinguish the fires to be able to continue.
The main way for Rufus to interact with is to grab objects, he can grab by pressing the left mouse button, while grabbing you can use objects to break windows and open a new path
After throwing the people out of the building you’ll win the level.
The ambient of this game will resemble New York Apartments and complexes giving the player the vibe of the city